A Big Review for some Tiny Towns

There has been a fair amount of hype for many board games this year. We have seen the rise and release of the avian engine-builder Wingspan; the arrival of the Dark Knight’s Gotham City Chronicles; and even Hellboy finally arrived to backer’s mailboxes. However, a smaller game with a large amount of hype hit retail stores quietly at the end of April/beginning of May.


Tiny Towns, designed by Peter McPherson and published by AEG, is a game for 1-6 master builders aiming to build a town on a 4 x 4 grid. This is achieved by placing the chosen and given resources into patterns corresponding to the buildings available from the start of the game. There are 7 common buildings, and a possible monument building unique to each player for each game. The common buildings help provide the bulk of your points and can be changed each game since there are 4 of each type of building other than the cottage.


Each turn is simple; the master builder for the turn calls a resource. Every player takes that resource and places it in their town. The master builder token passes to the next player. Rinse. Repeat.

Play continues until all players can no longer place resources or turn those resources in for buildings. Tally up the points according to the buildings for the game. Highest score wins!


The components in this game are good. It’s honestly the quality I expect from AEG and their production value. The building meeples & resource cubes are well-cut and have a solid coat of paint. The building & town hall cards have a nice thickness and coating to them, and the player boards are quality cardboard. Additionally, there is component management in the box already that does a great job of keeping everything organized.

The art in this game is delightfully adorable, and complements the theme well. Every card has distinct art and plays on the fantasy animal village idea.

Final Thoughts

The rules are very simple for a deceptively mind-wracking game. It’s all about placing your resources while hoping your opponents don’t call the resources you don’t need. Simultaneously, you are trying to configure your built buildings and resources to not block yourself from moving forward. The game comes with solo rules in the box and this game plays very well at every player count I’ve played at. The more players in the game, the harder it is to plan ahead.

The retail on this game is $39.99 and I believe it is worth every penny, but many online retailers have it available for less. The replay-ability and the satisfaction of getting a good score really makes this game shine. It’s a solid “buy” for me.

Don’t take just my word for it; here’s what some of our guys had to say about it.

For me, this is definitely a buy. A good mixture of planning, strategy, and just straight fun was really enjoyable. It was simple to play and figure it out, and can see it coming back to the table on game nights in the near future.


It’s a ton of fun, easy to pick up, potential for multiple replays. I’d say buy.


There ya have it, 3 “Buys.” Go get it!

Final Rating

  • Game-Play: 5 Meeples
  • Quality: 4 Meeples
  • Price: 5 Meeples
  • Value: 5 Meeples
  • Overall: 4.5 Meeples

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